Basil's Cathedral the Taj Mahal and the Temple of Artemis.įinally, another new mechanic is the addition of Emergencies, and the tweaking of the Alliances function. The World Wonders are: Amundsen-Scott Research Station Casa Dde Contractión Kilwa Kisiwani Kotoku-In the Statue of Liberty St. New Units include Drones, Spec Ops, Pike and Shot units and Supply Convoys, whilst there are eight new man-made World Wonders in total, as well as seven new Natural Wonders. There's one new District in Rise and Fall - the Government District - of which there can only be one per Civilization. Earning Era Score is crucial and as we explain in our Historic Moments and Era Score guide, it comes from all kinds of sources. Each time you change Eras, so from say the Classical Era to the Medieval Era, you'll be assessed on how much Era Score you earned in the last one, which is accumulated via things called Historic Moments.ĭepending on how well you did, you'll reach a different kind of Age, which grant you rewards for completing certainactions, sometimes in the form of Era Score to help you get to a Golden Age, and sometimes in the form of proper in-game rewards like boosted Production, if you manage to reach a Golden Age that time around. Great Ages, meanwhile, reintroduce the Golden Age that we had back in Civ 5, but in a more complex fashion. :: Best gaming keyboards 2019: Digital Foundry's picks Loyalty ties into Governors, and works a bit like a combination of Amenities and Religion: if your city's Loyalty gets too low, it'll revolt or declare its independence - you can reconquer it or convert it back by getting its Loyalty score raised again.
They also each have an upgrade tree of their own, that's full of unique bonuses they can provide to your cities. They work in a similar sort of way to Great People, only they're earned via the Civics tree when you unlock a specific Civic, like you would occasionally earn the odd extra Envoy in a similar fashion. There are a handful of unique ones that you can unlock in a game. To give a brief explanation, Governors are a new mechanic introduced with the Rise and Fall expansion that act as a kind of modifier for specific cities of your choice.
Civilization 6 new Civs - all new Civs in Rise and Fall and other Civ 6 DLC.
Civilization 6 Rise and Fall Loyalty and Governors explained - how to increase Loyalty and earn Governors in Civ 6.
New mechanics: Governors, Loyalty, Great Ages and Historic Moments Trade and culture from water, river and naval bonuses Trade Routes, diplomacy and early-game expansion Combat and Appeal-based culture and Tourism